Living Forgotten Realms Regions
For administrative purposes the RPGA's Living Forgotten Realms campaign is divided into twelve Regions, overseen by three Global Administrators and the RPGA Content Manager. Each Region corresponds to both a geographical area in the real world and a geographical area in the Forgotten Realms, and produces up to five Regional scenarios per year. Each Global Administrator oversees four Regions. There is a map illustrating the real world geographical divisions between Regions here.
The Living Forgotten Realms default home region for the March Wardens gaming group is Aglarond. However, you are not required to create a character from Aglarond only. You can create a character that is from any of the following 12 regions.
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1. Aglarond Region - Southeast USA 2. Akanul Region - Canada 3. Baldur's Gate Region - Latin America 4. Cormyr Region - Northeast US 5. Dalelands Region - Northern Europe 6. Dragon Coast Region - Australia/Pacific |
7. East Rift Region - Pacific US 8. Impiltur Region - Southern US 9. Luruar Region - UK/Ireland/South Africa 10. Moonshae Isles Region - Western US 11. Tymanther Region - Southwest US 12. Waterdeep Region - North Central US |
Regional Benefits
Aglarond
Aglarond is a nation balanced on a knife edge, surviving in spite of the odds. Elves, half-elves, and humans call it home. They dwell along Aglarond’s broad, sweeping coastline and in the boughs of the expansive central forest known as the Yuirwood. (more...)
Regional Benefit: You add Elven to your list of languages known, you add Perception to your class skill list, and you gain a +1 bonus to Perception checks.
Akanûl
Akanûl is a land defined by extreme geography, eldritch beasts, and genasi. A new nation formed in the devastated and warped lands between Chessenta and Chondath, Akanûl has overcome great adversity and is now a name to be respected and feared. (more...)
Regional Benefit: You gain resist 2 cold, resist 2 fire, and resist 2 thunder (or your existing resistance to these damage types increases by 2). At 11th level, these values improve to resist 3 (or increase by 3), and at 21st level, they improve to resist 5 (or increase by 5).
Baldur’s Gate
Baldur’s Gate is a city of opportunity and fair laws. By some accounts, it has swelled to become the most populated city in all of Faerûn. (more...)
Regional Benefit: You know one additional language of your choice, you add the Streetwise skill to your class skill list, and you gain a +2 bonus to Streetwise checks.
Cormyr (Cormyr Background...)
The Forest Kingdom of Cormyr lies at the western end of the Sea of Fallen Stars, nestled between the Storm Horns and the Thunder Peaks and stretching from the Stonelands to the Dragonmere. Dominated by humankind, Cormyr has been ruled by House Obarskyr for over fourteen centuries, with the strong backing of an army of heavily armored knights on Cormyrian destriers and magically potent war mages. (more...)
Regional Benefit: You add Insight to your class skill list, you gain a +2 bonus to Insight checks, and you gain a +2 bonus to saving throws against fear effects.
Dalelands
Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence.
Regional Benefit: You can reroll any Nature check, but you must keep the second result, even if it is worse. You also gain a +1 bonus on initiative checks.
Dragon Coast
Mention of the Dragon Coast evokes images of dark alleys and underhanded dealings, of thieves’ guilds and pirate ships. The Dragon Coast summons adventure to it as few other places in Faerûn do. As a result of recent changes, the traditionally safe places of this region have grown a little safer, but the dangerous parts have grown much deadlier.
Regional Benefit: You can reroll any Insight check, but you must keep the second result, even if it is worse. You also gain one additional language of your choice.
East Rift
Huddled on the eastern shelf of the yawning Underchasm, East Rift is a living symbol of gold dwarf ingenuity and stubbornness, having survived when the surface collapsed into the bowels of the Underdark. Protected by enormous towers connected by a high curtain wall, the gold dwarves are ready to defend themselves against the drow or any other horror that rises from the depths. (more...)
Regional Benefit: You gain Deep Speech as an additional language, you add Dungeoneering to your class skill list, and you gain a +2 bonus to Dungeoneering checks.
Impiltur
The star of Impiltur has fallen. The retreat of the sea, coupled with widespread corruption, has led this region into decline. The people of this once-great nation huddle in fear as their kingdom unravels around them.
Regional Benefit: Add the higher of your Wisdom score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.
Luruar (FR Preview...) (Map...)
Luruar, also known as the Silver Marches, is a league
of three strong cities in the North, populated primarily
by humans, half-elves, elves, and eladrin. Nearby
dwarven citadels are close allies but no longer part of
the confederacy.
Luruar has gained a reputation for safe, friendly
cities surrounded by an extensive wilderness dotted
with all sorts of ruins, rugged monster lairs, and lost
shrines. Because the region’s extreme wilderness lies
in such close proximity to points of civilization, the
kingdom serves as the unofficial base for several nonaffiliated
adventuring companies.
Enemies of Luruar include the orcs of Many-
Arrows to the north, the Netherese and their
puppet monsters in the eastern marches, and the
nearby Underdark realms of Menzoberranzan and
Gracklstugh.
Regional Benefit: You can reroll any History check, but you must keep the second result, even if it is worse. You also gain one additional language of your choice.
Moonshae Isles
Off the western coast of Faerûn lies an archipelago known as the Moonshae Isles. Home to two human cultures, the druidic folk and the seafaring Northlanders, the Moonshae Isles are beset by encroaching threats from the Feywild and Amnian mercenaries bent on conquest.
Regional Benefit: You know Elven as an additional language, and you gain a +2 bonus to saving throws against charm and fear effects.
Tymanther
The interloper nation of Tymanther squats atop the ruins of Unther, dominated by the citadel-city of Djerad Thymar. The dragonborn citizens of this new nation are a proud race of warriors, known for their hatred of dragons and their ilk. (more...)
Regional Benefit: You add Athletics to your class skill list, and you gain a +2 bonus to Athletics checks.
Waterdeep
Waterdeep, the City of Splendors, is a center of commerce, where representatives of every race, creed, and nation come to trade, spread rumors, and make their fortunes. (more...)
Regional Benefit: You know one additional language of your choice, you add Diplomacy to your class skill list, and you gain a +2 bonus to Diplomacy checks.
Last Updated: Tuesday, August 12, 2008 10:49:58 PM